The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
A Hardware-Independent Virtual Reality Development System
IEEE Computer Graphics and Applications
Ultrasonic calibration of a magnetic tracker in a virtual reality space
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
HMDs, caves & chameleon: a human-centric analysis of interaction in virtual space
ACM SIGGRAPH Computer Graphics
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Distributed rendering for scalable displays
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
Applying scheduling and tuning to on-line parallel tomography
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Tutorial: Introduction to Building Projection-based Tiled Display Systems
IEEE Computer Graphics and Applications
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
A New Bandwidth Reduction Method for Distributed Rendering Systems
EurAsia-ICT '02 Proceedings of the First EurAsian Conference on Information and Communication Technology
Pervasive Web Access via Public Communication Walls
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Using Virtual Reality to Visualize Scientific, Engineering, and Medical Data
Dagstuhl '97, Scientific Visualization
SmartPointers: personalized scientific data portals in your hand
Proceedings of the 2002 ACM/IEEE conference on Supercomputing
The ToolFinger: supporting complex direct manipulation in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Designing Projective Environments
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
System and interface framework for SCAPE as a collaborative infrastructure
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Space extension: the perceptual presence perspective
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Jabiru: Harnessing Java 3D Behaviors for Device and Display Portability
IEEE Computer Graphics and Applications
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Interaction for tabletop computing environment: an analysis and implementation
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Precisely exploring medical models and volumes in collaborative virtual reality
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Rapidly deployable multiprojector immersive displays
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
The development of glove-based interfaces with the TRES-D methodology
Proceedings of the ACM symposium on Virtual reality software and technology
Applying scheduling and tuning to on-line parallel tomography
Scientific Programming - Best papers from SC 2001
Consigalo: multi-user face-to-face interaction on immaterial displays
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
A Low-Cost, Linux-Based Virtual Environment for Visualizing Vascular Structures
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Making virtual reality useful: A report on immersive applications at Iowa State University
Future Generation Computer Systems
Vision-based projected tabletop interface for finger interactions
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
AutoVis: automatic visualization
Information Visualization
Immersive molecular visualization and interactive modeling with commodity hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
D3DPR: a direct3D-based large-scale display parallel rendering system architecture for clusters
ACSAC'05 Proceedings of the 10th Asia-Pacific conference on Advances in Computer Systems Architecture
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
miniCAVE: a fully immersive display system using consumer hardware
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Direct manipulation and the third dimension: co-planar dragging on 3d displays
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
An empirical study on immersive prototyping dimensions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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Virtual reality (VR) can be defined as interactive computer graphics that provides viewer-centered perspective, large field of view and stereo. Head-mounted displays (HMDs) and BOOMs™ achieve these features with small display screens which move with the viewer, close to the viewer's eyes. Projection-based displays [3, 7], supply these characteristics by placing large, fixed screens more distant from the viewer. The Electronic Visualization Laboratory (EVL) of the University of Illinois at Chicago has specialized in projection-based VR systems. EVL's projection-based VR display, the CAVE™ [2], premiered at the SIGGRAPH 92 conference.In this article we present two new, CAVE-derived, projection-based VR displays developed at EVL: the ImmersaDesk™ and the Infinity Wall™, a VR version of the PowerWall [9]. We describe the different requirements which led to their design, and compare these systems to other VR devices.