Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Situational Awareness Using the Responsive Workbench
IEEE Computer Graphics and Applications
Virtual Space Editing of Tagged MRI Heart Data
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
The Dichotomy of Presence Elements: The Where and What
VR '03 Proceedings of the IEEE Virtual Reality 2003
Stereoscopic head-tracked displays: analysis and development of display algorithms
Stereoscopic head-tracked displays: analysis and development of display algorithms
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Observing effects of attention on presence with fMRI
Proceedings of the ACM symposium on Virtual reality software and technology
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The sense of presence has been the main goal of many virtual reality systems. Consequently, many research results have identified elements that contribute to high presence. However, there has been little work in applying such results to specific system and application design. In this paper, we present a model of presence that is based on the capabilities and evolutionary nature of the human perceptual system. We illustrate how we apply the model to configuring a particular virtual reality display device, the ImmersaDesk (I-desk) for a simple VR-based motion rehabilitation application. In this example, one of the important presence factors was the seamlessness and continuity (or spatial coherence) between the virtual space and the user's physical operating space. To address this problem, we present a method for correctly aligning the virtual space to the physical space.