SIGGRAPH '90 Workshop report: software architectures and metaphors for non-WIMP user interfaces
ACM SIGGRAPH Computer Graphics
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CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Special issue on graphical user interfaces
IEEE Spectrum
IEEE Computer Graphics and Applications
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Proceedings of the 7th conference on Visualization '96
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Collaborative augmented reality: exploring dynamical systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Battlefield visualization on the responsive workbench
Proceedings of the conference on Visualization '98
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
TELEPORT— towards immersive copresence
Multimedia Systems - Special issue on video content based retrieval
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The virtual round table - a collaborative augmented multi-user environment
Proceedings of the third international conference on Collaborative virtual environments
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Octreemizer: a hierarchical approach for interactive roaming through very large volumes
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Perturbation Methods for Interactive Specular Reflections
IEEE Transactions on Visualization and Computer Graphics
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
Guest Editors' Introduction: Virtual Reality
IEEE Computer Graphics and Applications
Toward Spontaneous Interaction with the Perceptive Workbench
IEEE Computer Graphics and Applications
Explorations in the use of augmented reality for geographic visualization
Presence: Teleoperators and Virtual Environments - Mixed reality
International Journal of Computer Vision
ICVS '01 Proceedings of the Second International Workshop on Computer Vision Systems
A Guided Interaction Approach for Architectural Design in a Table-Type VR Environment
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
The ToolFinger: supporting complex direct manipulation in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Characterizing image fusion techniques in stereoscopic HTDs
GRIN'01 No description on Graphics interface 2001
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Physically-Based Manipulation on the Responsive Workbench
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Real Mirrors Reflecting Virtual Worlds
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
A widget framework for augmented interaction in SCAPE
Proceedings of the 16th annual ACM symposium on User interface software and technology
Agent-based composable simulation for virtual prototyping of fluid power system
Computers in Industry
Combining head-mounted and projector-based displays for surgical training
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Space extension: the perceptual presence perspective
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Presence, memory and interaction in virtual environments
International Journal of Human-Computer Studies
Cluster-based solution for virtual and augmented reality applications
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
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Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
"Chinese Whispers": mediating oscillations between physical form and digital space
ACM SIGGRAPH ASIA 2008 educators programme
Design TeamMate: a platform to support design activities of small teams
Proceedings of the International Conference on Advanced Visual Interfaces
CCIW'11 Proceedings of the Third international conference on Computational color imaging
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments
Proceedings of the 2011 SIGGRAPH Asia Conference
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CSCWD'05 Proceedings of the 9th international conference on Computer Supported Cooperative Work in Design II
An integrated robot vision system for multiple human tracking and silhouette extraction
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Effects of layer partitioning in collaborative 3d visualizations
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
An interactive 3D movement path manipulation method in an augmented reality environment
Interacting with Computers
Tweek: a framework for cross-display graphical user interfaces
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Managing deformable objects in cluster rendering
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Command & control cube: a shortcut paradigm for virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Interacting with stock market data in a virtual environment
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Distributed collaborative data analysis with heterogeneous visualisation systems
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Hi-index | 4.10 |
The daily experiences of professionals who work chiefly at desks and tables have become the basis for modeling human-computer interaction. The scientific visualization process particularly benefits from special human-computer interfaces that support such things as walk-through experiences and virtual object manipulation. In a departure from systems that focus on immersing the user in a virtual environment, the Responsive Workbench has a user-centered, task-driven point of view and--with its computer-connected sensors and reaction devices--is a responsive environment. While specifically examining the working environments of physicians, automotive engineers, and architects, the authors explain the workbench design, hardware and software tool implementations, and some application experiences. Applications determined to be particularly amenable to Responsive Workbench development included medical education and body process representation; dynamic simulations for automotive design, specifically the virtual windtunnel and a mixing process; and landscape and environmental planning. The authors describe results and how they adapted the workbench to each discipline. In all applications, the most important and natural manipulation tool for virtual environments is the user's hand. The Responsive Workbench environment depends on the actual hand, not a computer-generated representation. The user wears a glove device with a Polhemus sensor mounted on the back. The authors list common problems that the workbench shares with other virtual environments and identify sample solutions. They also define areas for future Responsive Workbench development.