Octree generation from object silhouettes in perspective views
Computer Vision, Graphics, and Image Processing
Two-handed gesture in multi-modal natural dialog
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Whole-hand input
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Evaluation of the CyberGlove as a whole-hand input device
ACM Transactions on Computer-Human Interaction (TOCHI)
Retrieving electronic documents with real-world objects on InteractiveDESK
Proceedings of the 8th annual ACM symposium on User interface and software technology
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic Model Construction and Pose Estimation From Photographs Using Triangular Splines
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
Nonparametric Segmentation of Curves into Various Representations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multimodal interaction techniques for the virtual workbench
CHI '99 Extended Abstracts on Human Factors in Computing Systems
EnhancedDesk: Integrating Paper Documents and Digital Documents
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
On 3-D Surface Reconstruction Using Shape from Shadows
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
VR '99 Proceedings of the IEEE Virtual Reality
VR '99 Proceedings of the IEEE Virtual Reality
Personal digital historian: user interface design
CHI '01 Extended Abstracts on Human Factors in Computing Systems
International Journal of Computer Vision
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Space extension: the perceptual presence perspective
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Real-time 3D finger pointing for an augmented desk
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Tracking users through a projection screen
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Z-touch: an infrastructure for 3d gesture interaction in the proximity of tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Extending interactions into hoverspace using reflected light
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for wired input devices and wired tracking. Objects are recognized and tracked when placed on the display surface. Through the use of multiple light sources, the object's 3D shape can be captured and inserted into the virtual interface. This ability permits spontaneity since either preloaded objects or those objects selected on the spot by the user can become physical icons. Integrated into the same vision-based interface is the ability to identify 3D hand position, pointing direction, and sweeping arm gestures. Such gestures can enhance selection, manipulation, and navigation tasks. In this paper, the Perceptive Workbench is used for augmented reality gaming and terrain navigation applications, which demonstrate the utility and capability of the interface.