VR user interface: closed world interaction
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Towards intuitive exploration tools for data visualization in VR
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
The ToolFinger: supporting complex direct manipulation in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
A comparative study on user performance in the Virtual Dressmaker application
Proceedings of the ACM symposium on Virtual reality software and technology
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations
Proceedings of the ACM symposium on Virtual reality software and technology
Real-time 3D finger pointing for an augmented desk
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
GI '05 Proceedings of Graphics Interface 2005
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
Command & control cube: a shortcut paradigm for virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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Compared to most other virtual environments, the Responsive Workbench(TM) offers a much better integration of the virtual and the real worlds. The Responsive Workbench(TM) is a projection-based virtual environment with one horizontal table-sized projection plane. However, interacting with these mixed 3D worlds remains a research challenge. This paper introduces a prop-like device, the Virtual Palette and describes the Virtual Remote Control Panel (VRCP), a two-handed interaction technique, based on the Virtual Palette, for controlling applications.CR Categories and Subject Descriptors: I.3.7 [Three-Dimensional Graphics and Realism]: Virtual Reality, I.3.1 [Hardware architecture]: Three-dimensional displays, I.3.6 [Methodology and Techniques]: Interaction techniques.