Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
VR '99 Proceedings of the IEEE Virtual Reality
Design and Evaluation of Menu Systems for Immersive Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Command & control cube: a shortcut paradigm for virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
ACM SIGGRAPH 2006 Courses
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
Development of direct manipulation interface for collaborative VR/MR workspace
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Virtual pockets in virtual reality
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
A survey and taxonomy of 3D menu techniques
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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Virtual environments (VEs) such as the Responsive Workbench were designed to support interactive, complex applications. The possibility of direct manual interaction with virtual objects, using both hands in a natural, intuitive way is one of the great advantages of such configurations. The related work on interaction techniques for these environments is mainly concentrated on hand-oriented, spatial manipulation. With increasing complexity of applications, application control issues become more relevant, including the problem of tool selection. In this paper, we propose a new interaction technique, optimized for handling tool selection tasks comfortably, called the ToolFinger. The ToolFinger is a hand held 3D widget, resembling a pen, to which a set of tools is assigned in a way that selecting and applying a tool are no longer two separated tasks. The ToolFinger concept allows a fluent integration of tool selections and tool switches with the workflow of geometry editing. It benefits complex manipulation tasks in applications such as immersive geometric modelling, or interactive visualisation.