An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The virtual tricorder: a uniform interface for virtual reality
Proceedings of the 8th annual ACM symposium on User interface and software technology
Further development of the responsive workbench
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The Hotbox: efficient access to a large number of menu-items
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
IEEE Transactions on Visualization and Computer Graphics
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
VR '99 Proceedings of the IEEE Virtual Reality
The ToolFinger: supporting complex direct manipulation in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
PRISM interaction for enhancing control in immersive virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
A survey and taxonomy of 3D menu techniques
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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New immersive virtual environments (VE) such as the Responsive WorkbenchTM provide users with a very attractive way of interacting with 3D computer-generated worlds. The feeling of immersion is one of the many advantages of such configurations. Being able to interact naturally with the virtual world is a very important part of this feeling. Programs developed for the virtual environments need powerful, intuitive and rapid application control interfaces. Previous work on this topic have focused on the development ofmenu systems for the VEs: converted 2D menus, hand-oriented menus and 3D widgets. To our knowledge, no 3D equivalent of the quick keyboard hotkey mechanism has ever been proposed for VEs. In this paper, we propose a 3D paradigm: the Command and Control Cube (CCC or C3), inspired by marking menus. The C3 aims to be a rapid and intuitive mechanism for issuing a set of commands to an application.