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When directly manipulating 3D objects in an immersive environment we cannot normally achieve the accuracy and control that we have in the real world. This reduced accuracy stems from hand instability. We present PRISM, which dynamically adjusts the C/D ratio between the hand and the controlled object to provide increased control when moving slowly and direct, unconstrained interaction when moving rapidly. We describe PRISM object translation and rotation and present user studies demonstrating their effectiveness. In addition, we describe a PRISM-enhanced version of ray casting which is shown to increase the speed and accuracy of object selection.