The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A discussion of cybersickness in virtual environments
ACM SIGCHI Bulletin
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Computer Graphics and Applications
SESAME: towards better 3D conceptual design systems
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
PRISM interaction for enhancing control in immersive virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Augmented and Virtual Reality techniques for footwear
Computers in Industry
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Part modelling in a CAD environment requires a bi-manual 3D input interface to fully exploit its potentialities. In this research we provide extensive user tests on bi-manual modelling using different devices to control 3D model's rotation. Our results suggest that a simple trackball device is effective when the user task is mostly limited to rotation control (i.e. when modelling parts in a CAD environment). In our tests, performances are even better than those achieved with a specifically designed device. Since the task of rotating a CAD part often shows the need of flipping the controlled object, we introduce a non linear transfer function which combines the precision of a zero order control mode with the ability to recognise fast movements. This new modality shows a significant improvement in the user's performances and candidates itself for integration in next generation CAD interfaces.