Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A vision-based head tracking system for fully immersive displays
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Double exponential smoothing: an alternative to Kalman filter-based predictive tracking
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An Optical-Inertial Tracking System for Fully-Enclosed VR Displays
CRV '04 Proceedings of the 1st Canadian Conference on Computer and Robot Vision
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Improving bi-manual 3D input in CAD modelling by part rotation optimisation
Computer-Aided Design
Summary of usability evaluations of an educational augmented reality application
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Reflecting on the design and implementation issues of virtual environments
Presence: Teleoperators and Virtual Environments
Exploring the usability of immersive interactive storytelling
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Automatic speed graph generation for predefined camera paths
SG'10 Proceedings of the 10th international conference on Smart graphics
Effects of presence on causing cybersickness in the elderly within a 3D virtual store
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Cybersickness induced by desktop virtual reality
Proceedings of Graphics Interface 2012
6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Study on interaction-induced symptoms with respect to virtual grasping and manipulation
International Journal of Human-Computer Studies
Evaluation of surround-view and self-rotation in the OctaVis VR-System
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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An important and troublesome problem with current virtual environment (VE) technology is the tendency for some users to exhibit symptoms that parallel symptoms of classical motion sickness both during and after the VE experience. This type of sickness, cybersickness, is distinct from motion sickness in that the user is often stationary but has a compelling sense of self motion through moving visual imagery. Unfortunately, there are many factors that can cause cybersickness and there is no foolproof method for eliminating the problem. In this paper, I discuss a number of the primary factors that contribute to the cause of cybersickness, describe three conflicting cybersickness theories that have been postulated, and discuss some possible methods for reducing cybersickness in VEs.