Cognitive dimensions of notations
Proceedings of the fifth conference of the British Computer Society, Human-Computer Interaction Specialist Group on People and computers V
Software requirements: objects, functions, and states
Software requirements: objects, functions, and states
Separating application code from toolkits: eliminating the spaghetti of call-backs
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
SIGGRAPH '90 Workshop report: software architectures and metaphors for non-WIMP user interfaces
ACM SIGGRAPH Computer Graphics
Lessons learned from SUIT, the simple user interface toolkit
ACM Transactions on Information Systems (TOIS) - Special issue on user interface software and technology
Getting around the task-artifact cycle: how to make claims and design by scenario
ACM Transactions on Information Systems (TOIS)
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The psychology of computer programming (silver anniversary ed.)
The psychology of computer programming (silver anniversary ed.)
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A discussion of cybersickness in virtual environments
ACM SIGCHI Bulletin
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
On the effective use and reuse of HCI knowledge
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Interaction techniques for ambiguity resolution in recognition-based interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Modeling Reactive Systems with Statecharts: The Statemate Approach
Modeling Reactive Systems with Statecharts: The Statemate Approach
Distributed Virtual Environments
IEEE Computer Graphics and Applications
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Effect of Latency on Presence in Stressful Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
Why are Human-Computer interfaces Difficult to Design and Implement?
Why are Human-Computer interfaces Difficult to Design and Implement?
The Pragmatics of Model-Driven Development
IEEE Software
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Exploring Individual Differences in Raybased Selection; Strategies and Traits
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
3DUI '06 Proceedings of the 3D User Interfaces
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User interface description languages for next generation user interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design
ACM Transactions on Computer-Human Interaction (TOCHI)
VINS: shared memory space for definition of interactive techniques
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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We present a candid reflection on the issues surrounding virtual environment design and implementation (VEDI) in order to: (1) motivate the topic as a researchworthy undertaking, and (2) attempt a comprehensive listing of impeding VEDI issues so they can be addressed. In order to structure this reflection, an idealized model of VEDI is presented. This model, investigated using mixed methods, resulted in 67 distinct issues along the model's transitions and pathways. These were clustered into 11 themes and used to support five VEDI research challenges.