ACM Transactions on Graphics (TOG)
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pictorial communication in virtual and real environments
Pictorial communication in virtual and real environments
An object-oriented framework for the integration of interactive animation techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Workshop report: software architectures and metaphors for non-WIMP user interfaces
ACM SIGGRAPH Computer Graphics
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Using deformations to explore 3D widget design
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Iterative design of an interface for easy 3-D direct manipulation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Graphics rendering architecture for a high performance desktop workstation
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Psychological issues of virtual environment interfaces
Conference Companion on Human Factors in Computing Systems
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Interaction techniques for navigation through and manipulation of 2D and 3D data
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Isometric pointer interfaces for wearable 3D visualization
CHI '03 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
A spoken language interface to a virtual reality system (Video)
ANLC '97 Proceedings of the fifth conference on Applied natural language processing: Descriptions of system demonstrations and videos
Intuitive and Interactive Modification of Large Finite Element Models
VIS '04 Proceedings of the conference on Visualization '04
Does immersion make a virtual environment more usable?
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Conception d'un outil pour l'étude des techniques de déplacement en environnement virtuel
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design
ACM Transactions on Computer-Human Interaction (TOCHI)
Reflecting on the design and implementation issues of virtual environments
Presence: Teleoperators and Virtual Environments
Tilt & touch: mobile phone for 3D interaction
Proceedings of the 13th international conference on Ubiquitous computing
A framework to develop VR interaction techniques based on openinterface and AFreeCA
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
Dual-Finger 3D Interaction Techniques for mobile devices
Personal and Ubiquitous Computing
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3D computer graphics is becoming more and more popular due to the increased availability of 3D hardware and software on all classes of computers. However, despite this growing popularity and the existence of a number of successful 3D graphics applications, particularly in CAD, CAE, and medical and scientific visualization, the field is still very immature, There are no widely accepted standards for hardware or software platforms; learning to implement or use 3D graphics software is still extremely laborious; and the most effective ways for humans to interact with synthetic 3D environments are still not clear.