Advances in computer graphics hardware II
The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Distributing display lists on a multicomputer
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
PROOF: an architecture for rendering in object space
Advances in computer graphics hardware III
Combining Z-buffer engines for higher-speed rendering
Advances in computer graphics hardware III
A VLSI architecture for image composition
Advances in computer graphics hardware III
The Mosaic fast 512K scalable CMOS dRAM
Proceedings of the 1991 University of California/Santa Cruz conference on Advanced research in VLSI
Image-composition architectures for real-time image generation
Image-composition architectures for real-time image generation
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Subanosecond pixel rendering with million transistor chips
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
An expandable multiprocessor architecture for video graphics (Preliminary Report)
ISCA '79 Proceedings of the 6th annual symposium on Computer architecture
Parallel processing image synthesis and anti-aliasing
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Simulation and expected performance analysis of multiple processor Z-buffer systems
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Distributing a visible surface algorithm over multiple processors
ACM '77 Proceedings of the 1977 annual conference
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Breaking the Frame-Buffer Bottleneck with Logic-Enhanced Memories
IEEE Computer Graphics and Applications
EXACT: algorithm and hardware architecture for an improved A-buffer
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A task adaptive parallel graphics renderer
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A MIMD rendering algorithm for distributed memory architectures
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Pixel merging for object-parallel rendering: a distributed snooping algorithm
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Dynamic Load Balancing for Parallel Polygon Rendering
IEEE Computer Graphics and Applications
The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
FBRAM: a new form of memory optimized for 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time programmable shading
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Interactive volume visualization on a heterogeneous message-passing multicomputer
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The sort-first rendering architecture for high-performance graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Synchronization for a multi-port frame buffer on a mesh-connected multicomputer
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Interactive parallel rendering on a multiprocessor system with intelligent communication controllers
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
VC-1: a scalable graphics computer with virtual local frame buffers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Efficient radiosity rendering using textures and bicubic reconstruction
Proceedings of the 1997 symposium on Interactive 3D graphics
Fast backface culling using normal masks
Proceedings of the 1997 symposium on Interactive 3D graphics
Characterization of static 3D graphics workloads
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Architectural implications of hardware-accelerated bucket rendering on the PC
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Heresy: a virtual image-space 3D rasterization architecture
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
High quality rendering using the Talisman architecture
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Accommodating memory latency in a low-cost rasterizer
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
EM-Cube: an architecture for low-cost real-time volume rendering
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hierarchical graphics databases in sort-first
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Evaluation of high performance multicache parallel texture mapping
ICS '98 Proceedings of the 12th international conference on Supercomputing
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An improved z-buffer CSG rendering algorithm
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Texture tile visibility determination for dynamic texture loading
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Performance issues of a distributed frame buffer on a multicomputer
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Simple models of the impact of overlap in bucket rendering
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Sampling procedural shaders using affine arithmetic
ACM Transactions on Graphics (TOG)
MICRO 31 Proceedings of the 31st annual ACM/IEEE international symposium on Microarchitecture
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Antialiased parameterized solid texturing simplified for consumer-level hardware implementation
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adaptive hierarchical visibility in a tiled architecture
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
The WarpEngine: an architecture for the post-polygonal age
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pomegranate: a fully scalable graphics architecture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Polygon rendering on a stream architecture
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
IEEE Transactions on Computers
Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters
IEEE Transactions on Parallel and Distributed Systems
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A real-time procedural shading system for programmable graphics hardware
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
R-buffer: a pointerless A-buffer hardware architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Parallel rendering with k-way replication
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallel volume rendering on a single-chip SIMD architecture
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Shader-driven compilation of rendering assets
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Design and implementation of a large-scale hybrid distributed graphics system
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Distributed rendering of interactive soft shadows
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Out-of-core sort-first parallel rendering for cluster-based tiled displays
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Parallel graphics and interactivity with the scaleable graphics engine
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Next-generation visual supercomputing using PC clusters with volume graphics hardware devices
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Parallel Polygon Rendering for Message-Passing Architectures
IEEE Parallel & Distributed Technology: Systems & Technology
A Distributed Snooping Algorithm for Pixel Merging
IEEE Parallel & Distributed Technology: Systems & Technology
A Predictor-Corrector Technique for Visualizing Unsteady Flow
IEEE Transactions on Visualization and Computer Graphics
MIP-Map Level Selection for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
The Truga001: A Scalable Rendering Processor
IEEE Computer Graphics and Applications
Scalable Rendering on PC Clusters
IEEE Computer Graphics and Applications
Compression-Domain Parallel Rendering
IPDPS '02 Proceedings of the 16th International Parallel and Distributed Processing Symposium
DDDDRRaW: A Prototype Toolkit for Distributed Real-Time Rendering on Commodity Clusters
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
Distributed rendering of interactive soft shadows
Parallel Computing - Parallel graphics and visualisation
Out-of-core sort-first parallel rendering for cluster-based tiled displays
Parallel Computing - Parallel graphics and visualisation
An Embedded DRAM for CMOS ASICs
ARVLSI '97 Proceedings of the 17th Conference on Advanced Research in VLSI (ARVLSI '97)
Parallel polygon rendering on the graphics computer VC-1
PAS '95 Proceedings of the First Aizu International Symposium on Parallel Algorithms/Architecture Synthesis
Delay streams for graphics hardware
ACM SIGGRAPH 2003 Papers
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Real-time compression for dynamic 3D environments
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Proceedings of the ninth international conference on 3D Web technology
Integrated image and graphics technologies
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Functionality Distribution for Parallel Rendering
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Papers - Volume 01
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Large object segmentation with region priority rendering
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
Experiences in driving a cave with IBM scalable graphics engine-3 (SGE-3) prototypes
Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Graphics (TOG)
Ray tracing on programmable graphics hardware
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A consistency-free memory architecture for sort-last parallel rendering processors
Journal of Systems Architecture: the EUROMICRO Journal
Virtual Reality-Based Simulation of Endoscopic Surgery
Presence: Teleoperators and Virtual Environments
A hardware architecture for surface splatting
ACM SIGGRAPH 2007 papers
IEEE Transactions on Visualization and Computer Graphics
Larrabee: a many-core x86 architecture for visual computing
ACM SIGGRAPH 2008 papers
Intml: A dataflow oriented development system for virtual reality applications
Presence: Teleoperators and Virtual Environments
Scaling of 3D game engine workloads on modern multi-GPU systems
Proceedings of the Conference on High Performance Graphics 2009
Inferred lighting: fast dynamic lighting and shadows for opaque and translucent objects
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Reducing shading on GPUs using quad-fragment merging
ACM SIGGRAPH 2010 papers
Visibility computations - scanline algorithms and techniques
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Interactive 3d editing on tiled display wall
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Survey of parallel and distributed volume rendering: revisited
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Hardware transactional memory for GPU architectures
Proceedings of the 44th Annual IEEE/ACM International Symposium on Microarchitecture
Computer graphics optique optical superposition of projected computer graphics
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Sorted pipeline image composition
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Direct send compositing for parallel sort-last rendering
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Fast compositing for cluster-parallel rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Real-time architecture for high resolution volume visualization
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
Sheared interpolation and gradient estimation for real-time volume rendering
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Interactive rendering of volumetric data sets
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
The pixelflow texture and image subsystem
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Towards a scalable architecture for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Optimal static 2-dimensional screen subdivision for parallel rasterization architectures
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
The ImageSwitcher: a proposed system architecture designed to reduce VR lag
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
On the energy complexity of algorithms realized in CMOS, a graphics example
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Graphics algorithms on field programmable function arrays
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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