Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Volume rendering on the MasPar MP-1
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Volume rendering on scalable shared-memory MIMD architectures
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Interactive volume rendering on a multicomputer
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A compact volume rendering accelerator
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Cube-3: a real-time architecture for high-resolution volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Interactive volume visualization on a heterogeneous message-passing multicomputer
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
Direct Visualization of Volume Data
IEEE Computer Graphics and Applications
Computer
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
The Princeton Engine: a real-time video system simulator
IEEE Transactions on Consumer Electronics
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
Real-time accelerators for volume rendering (panel)
Proceedings of the 7th conference on Visualization '96
Design of a high performance volume visualization system
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
VISBONE: 3D Visualization of Bone Mineral Density
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
On the energy complexity of algorithms realized in CMOS, a graphics example
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Graphics algorithms on field programmable function arrays
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Latency-and hazard-free volume memory architecture for direct volume rendering
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Evaluation of a real-time direct volume rendering system
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Cube-4 implementations on the teramac custom computing machine
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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In this paper we present our research efforts towards a scalable volume rendering architecture for the real-time visualization of dynamically changing high-resolution datasets. Using a linearly skewed memory interleaving we were able to develop a parallel dataflow model that leads to local, fixed-bandwidth interconnections between processing elements. This parallel dataflow model differs from previous work in that it requires no global communication of data except at the pixel level. Using this dataflow model we are developing Cube-4, an architecture that is scalable to very high performances and allows for modular and extensible hardware implementations.