Latency-and hazard-free volume memory architecture for direct volume rendering

  • Authors:
  • M. de Boer;A. Gröpl;J. Hesser;R. Männer

  • Affiliations:
  • Lehrstuhl für Informatik V, Universität Mannheim, Mannheim, Germany;Lehrstuhl für Informatik V, Universität Mannheim, Mannheim, Germany;Lehrstuhl für Informatik V, Universität Mannheim, Mannheim, Germany;Lehrstuhl für Informatik V, Universität Mannheim, Mannheim, Germany

  • Venue:
  • EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
  • Year:
  • 1996

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Abstract

The computational power required for direct volume rendering like ray-casting or volume ray-tracing can be provided by highspeed rendering architectures. However the increasing processor speed makes a performance bottleneck obvious - the volume memory. This paper describes a volume memory architecture that achieves at least a tenfold speed-up in read-out rate with moderate additional hardware. It has been simulated successfully. A multi-level cache system is used with software prefetching and latency hiding. Pre- and postcaches additionally speed up the read-out rate so that a 5123 data set stored in a single memory module can be rendered at 3.125 Hz.