Segmented ray casting for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A data distributed, parallel algorithm for ray-traced volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
Design of a high performance volume visualization system
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A ray-slice-sweep volume rendering engine
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
EM-Cube: an architecture for low-cost real-time volume rendering
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VIZARD—visualization accelerator for realtime display
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Vizard II, a PCI-card for real-time volume rendering
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
PAVLOV: a programmable architecture for volume processing
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Neon: a single-chip 3D workstation graphics accelerator
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
A PCI-based Volume Rendering Accelerator
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Design of a fast voxel processor for parallel volume visualization
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
An array based design for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Latency-and hazard-free volume memory architecture for direct volume rendering
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Dependency graph scheduling in a volumetric ray tracing architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
VIZARD II: a reconfigurable interactive volume rendering system
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A PCI bus simulation framework and some simulation results on PCI Standard 2.1 latency limitations
Journal of Systems Architecture: the EUROMICRO Journal
Efficient space leaping for ray casting architectures
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
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