Real-time volume rendering on shared memory multiprocessors using the shear-warp factorization
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
Analysis of a Parallel Volume Rendering System Based on the Shear-Warp Factorization
IEEE Transactions on Visualization and Computer Graphics
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Interacting with Direct Volume Rendering
IEEE Computer Graphics and Applications
Acceleration of template-based ray casting for volume visualization using FPGAs
FCCM '95 Proceedings of the IEEE Symposium on FPGA's for Custom Computing Machines
Exploration of 3D grid caching strategies for ray-shooting
Journal of Real-Time Image Processing
Sheared interpolation and gradient estimation for real-time volume rendering
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Design of a fast voxel processor for parallel volume visualization
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
An array based design for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Towards a scalable architecture for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Cube-4 implementations on the teramac custom computing machine
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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