Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Cube-3: a real-time architecture for high-resolution volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
High-quality volume rendering using texture mapping hardware
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
3-D Volume modeling, feature identification and rendering of a human skull
MIC'06 Proceedings of the 25th IASTED international conference on Modeling, indentification, and control
Hi-index | 0.00 |
Visualization researchers at the San Diego Supercomputer Center have written a program called Volume Explorer, or vx, which performs interactive direct volume rendering on the Volume Pro board. Using OpenGL, the GL Utility Toolkit and the Micro User Interface, vx generates the graphics and facilitates user interaction around the Volume Pro card. Regardless of the method, my colleagues and I have become very big fans of interactive direct volume rendering. This article shows some of our preliminary work with vx. On the screen, you can change and manipulate images at update rates of more than 30 frames per second