Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Two-phase perspective ray casting for interactive volume navigation
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
High-quality volume rendering using texture mapping hardware
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Isosurface extraction techniques for Web-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Why the PC will be the most pervasive visualization platform in 2001 (panel session)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Enabling Classification and Shading for 3D Texture Mapping Based Volume Rendering
VISUALIZATION '99 Proceedings of the 10th IEEE Visualization 1999 Conference (VIS '99)
Proceedings of the conference on Visualization '00
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Fast volumetric deformation on general purpose hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A generic solution for hardware-accelerated remote visualization
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Shear-Warp deluxe: the Shear-Warp algorithm revisited
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Hierarchical extraction of iso-surfaces with semi-regular meshes
Proceedings of the seventh ACM symposium on Solid modeling and applications
VIZARD II: a reconfigurable interactive volume rendering system
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
The parallelization of the perspective shear-warp volume rendering algorithm
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
An efficient system for collaboration in tele-immersive environments
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Space-time points: 4d splatting on efficient grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Accelerating volume rendering with texture hulls
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Proceedings of the conference on Visualization '01
Texture hardware assisted rendering of time-varying volume data
Proceedings of the conference on Visualization '01
Accelerated volume ray-casting using texture mapping
Proceedings of the conference on Visualization '01
RTVR: a flexible java library for interactive volume rendering
Proceedings of the conference on Visualization '01
Real-time decompression and visualization of animated volume data
Proceedings of the conference on Visualization '01
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Interactive spectral volume rendering
Proceedings of the conference on Visualization '02
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
IEEE Transactions on Visualization and Computer Graphics
Interacting with Direct Volume Rendering
IEEE Computer Graphics and Applications
Shear-image order ray casting volume rendering
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
3D-Visualization and Registration for Neurovascular Compression Syndrome Analysis
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part I
Standardized Analysis of Intracranial Aneurysms Using Digital Video Sequences
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part I
The parallelized perspective shear-warp algorithm for volume rendering
Parallel Computing - Parallel graphics and visualisation
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
High Performance Visualization in a Hospital Operating Theatre
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
VoxelCache: a cache-based memory architecture for volume graphics
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-time ray casting rendering of volume clipping in medical visualization
Journal of Computer Science and Technology
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Lattice-Based Flow Field Modeling
IEEE Transactions on Visualization and Computer Graphics
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
Constrained Inverse Volume Rendering for Planetary Nebulae
VIS '04 Proceedings of the conference on Visualization '04
A Graphics Hardware-Based Vortex Detection and Visualization System
VIS '04 Proceedings of the conference on Visualization '04
Interactive Exploration of Large Remote Micro-CT Scans
VIS '04 Proceedings of the conference on Visualization '04
The VesselGlyph: Focus & Context Visualization in CT-Angiography
VIS '04 Proceedings of the conference on Visualization '04
GPU-based frequency domain volume rendering
Proceedings of the 20th spring conference on Computer graphics
Squeeze: numerical-precision-optimized volume rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-time rendering of 3D medical data sets
Future Generation Computer Systems - Special issue: High-speed networks and services for data-intensive grids: The DataTAG project
Reconstruction and Visualization of Planetary Nebulae
IEEE Transactions on Visualization and Computer Graphics
Faster Isosurface Ray Tracing Using Implicit KD-Trees
IEEE Transactions on Visualization and Computer Graphics
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Compression Domain Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Gaussian Transfer Functions for Multi-Field Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Volume Rendering Extension for the OpenSG Scene Graph API
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
How ReV4D Helps Biologists to Study the Effects of Anticancerous Drugs on Living Cells
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Low-complexity maximum intensity projection
ACM Transactions on Graphics (TOG)
Erasing, digging and clipping in volumetric datasets with one or two hands
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
HDR VolVis: High Dynamic Range Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
High-Level User Interfaces for Transfer Function Design with Semantics
IEEE Transactions on Visualization and Computer Graphics
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical Interventions
IEEE Transactions on Visualization and Computer Graphics
Real-time visualization of large volume datasets on standard PC hardware
Computer Methods and Programs in Biomedicine
Technical Section: Accelerated MIP based on GPU using block clipping and occlusion query
Computers and Graphics
On a Graphics Hardware-Based Vortex Detection and Visualization System
Journal of Visualization
Biomedical Modeling in Tele-Immersion
Digital Human Modeling
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Fast Cube Cutting for Interactive Volume Visualization
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Real-time rendering of 3D medical data sets
Future Generation Computer Systems - Special issue: High-speed networks and services for data-intensive grids: The DataTAG project
Direct, gradient-based volume rendering of large-scale biomedical data for immersive displays
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Machine Graphics & Vision International Journal
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
A perceptual framework for comparisons of direct volume rendered images
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Piecewise tri-linear contouring for multi-material volumes
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Spatialized transfer functions
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
The rendering of unstructured grids revisited
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Illustrating surfaces in volume
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Interactively visualizing procedurally encoded scalar fields
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Visualization of cardio-CT data on standard PC hardware
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Smooth mixed-resolution GPU volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Real-time volume rendering for virtual colonoscopy
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
A framework to visualize and interact with multimodal medical images
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Texturing and hypertexturing of volumetric objects
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A new sampling scheme for slice based volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP
The Journal of Supercomputing
Hi-index | 0.00 |
Interactive direct volume rendering has yet been restricted to high-end graphics workstations and special-purpose hardware, due to the large amount of trilinear interpolations, that are necessary to obtain high image quality. Implementations that use the 2D-texture capabilities of standard PC hardware, usually render object-aligned slices in order to substitute trilinear by bilinear interpolation. However the resulting images often contain visual artifacts caused by the lack of spatial interpolation. In this paper we propose new rendering techniques that significantly improve both performance and image quality of the 2D-texture based approach. We will show how in ulti-texturing capabilitiesof modern consumer PC graphboards are exploited to enable in teractive high quality volume visualization on low-cost hardware. Furthermore we demonstrate how multi-stage rasterization hardware can be used to efficiently render shaded isosurfaces and to compute diffuse illumination for semi-transparent volume rendering at interactive frame rates.