HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Numerical Visualization by Rapid Isosurface Extractions Using 3D Span Spaces
Journal of Visualization
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We present a graphics hardware-based system for interactive denoising, vortex detection, and visualization of vector data. No intermediate results need to be read back by the application once the vector field has been loaded onto the graphics adapter. Due to modern GPUs' parallel processing capabilities, our system significantly outperforms software implementations and thus provides a valuable tool for the interactive exploration of vector fields and the understanding of flow structures.