Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
View dependent isosurface extraction
Proceedings of the conference on Visualization '98
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
Fast Isosurface Generation Using the Volume Thinning Algorithm
IEEE Transactions on Visualization and Computer Graphics
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient Point-Based Isosurface Exploration Using the Span-Triangle
VIS '04 Proceedings of the conference on Visualization '04
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
High-Performance Computing and Visualization of Unsteady Turbulent Flows
Journal of Visualization
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
On a Graphics Hardware-Based Vortex Detection and Visualization System
Journal of Visualization
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In this paper, we focus on visualization of a 3D scalar field composed of volume data by means of semi-transparent multiple isosurface extraction. A new method for displaying semi-transparent multiple isosurfaces will be proposed to fulfill real-time rendering of scalar fields. The proposed method is considered to be an extension of ISSUE, which is a known algorithm to quickly generate isosurfaces. ISSUE uses a 2D span space, where minimum values of computational cells are assigned to the horizontal axis, and maximum values of cells are assigned to the vertical axis. In the proposed algorithm, computational cells are placed onto a 3D span space. The third axis is the distance from the viewpoint. The proposed algorithm can quickly search for the cells intersecting with isosurfaces using the span space in back-to-front order and can realize representation of semi-transparent multiple isosurfaces.