Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Advanced interactive visualization for CFD
Computing Systems in Education
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Algorithms in C++
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Semi-automatic generation of transfer functions for direct volume rendering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Automatic Isosurface Propagation Using an Extrema Graph and Sorted Boundary Cell Lists
IEEE Transactions on Visualization and Computer Graphics
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
ISOSLIDER: a system for interactive exploration of isosurfaces
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Sweeping Simplices: A Fast Iso-Surface Extraction Algorithm for Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Span filtering: an optimization scheme for volume visualization of large finite element models
VIS '91 Proceedings of the 2nd conference on Visualization '91
An open software framework for medical applications
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Interactive Point-based Isosurface Exploration and High-quality Rendering
IEEE Transactions on Visualization and Computer Graphics
Using Difference Intervals for Time-Varying Isosurface Visualization
IEEE Transactions on Visualization and Computer Graphics
Visualization of Cosmological Particle-Based Datasets
IEEE Transactions on Visualization and Computer Graphics
Numerical Visualization by Rapid Isosurface Extractions Using 3D Span Spaces
Journal of Visualization
Technical Section: Space and time efficient isosurface extraction
Computers and Graphics
Isosurface extraction using fixed-sized buckets
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
GPU-accelerated volume splatting with elliptical RBFs
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Direct isosurface extraction from scattered volume data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Combining point clouds and volume objects in volume scene graphs
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
iSBVR: isosurface-aided hardware acceleration techniques for slice-based volume rendering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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We introduce a novel span-triangle data structure, based on the span-space representation for isosurfaces. It stores all necessary cell information for dynamic manipulation of the isovalue in an efficient way. We have found that using our data structure in combination with point-based techniques, implemented on graphics hardware, effects in real-time rendering and exploration. Our extraction algorithm utilizes an incremental and progressive update scheme, enabling smooth interaction without significant latency. Moreover, the corresponding visualization pipeline is capable of processing large data sets by utilizing all three levels of memory: disk, system and graphics. We address practical usability in actual medical applications, achieving a new level of interactivity.