Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Multivariate interpolation of large sets of scattered data
ACM Transactions on Mathematical Software (TOMS)
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Optimal isosurface extraction from irregular volume data
Proceedings of the 1996 symposium on Volume visualization
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
Scattered Data Interpolation with Multilevel B-Splines
IEEE Transactions on Visualization and Computer Graphics
A two-dimensional interpolation function for irregularly-spaced data
ACM '68 Proceedings of the 1968 23rd ACM national conference
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Efficient Point-Based Isosurface Exploration Using the Span-Triangle
VIS '04 Proceedings of the conference on Visualization '04
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
Astrophysical data analysis and visualization toolkit
ADA'04 Proceedings of the 3rd international conference on Astronomical Data Analysis
Meshless isosurface generation from multiblock data
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Direct isosurface extraction from scattered volume data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Volumetric evaluation of meshless data from smoothed particle hydrodynamics simulations
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Real-time isosurface rendering of smooth fields
Journal of Visualization
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We describe our visualization process for a particle-based simulation of the formation of the first stars and their impact on cosmic history. The dataset consists of several hundred time-steps of point simulation data, with each time-step containing approximately two million point particles. For each time-step, we interpolate the point data onto a regular grid using a method taken from the radiance estimate of photon mapping. We import the resulting regular grid representation into ParaView, with which we extract isosurfaces across multiple variables. Our images provide insights into the evolution of the early universe, tracing the cosmic transition from an initially homogeneous state to one of increasing complexity. Specifically, our visualizations capture the build-up of regions of ionized gas around the first stars, their evolution, and their complex interactions with the surrounding matter. These observations will guide the upcoming James Webb Space Telescope, the key astronomy mission of the next decade.