Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fast and accurate hierarchical radiosity using global visibility
ACM Transactions on Graphics (TOG)
Transparent distributed processing for rendering
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
ACM Transactions on Graphics (TOG)
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Hemicube shooting for non-diffuse global illumination
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Importance sampling with hemispherical particle footprints
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Scalable photon splatting for global illumination
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Composite Lighting Simulations with Lighting Networks
IEEE Computer Graphics and Applications
Generalized multiple importance sampling for Monte-Carlo global illumination
Machine Graphics & Vision International Journal
Parallel ray tracing on a chip
Practical parallel rendering
Efficient Light Transport Using Precomputed Visibility
IEEE Computer Graphics and Applications
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Accurate light source acquisition and rendering
ACM SIGGRAPH 2003 Papers
Interactive global illumination in complex and highly occluded environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Accelerating animation through verification of shooting walks
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Energy redistribution path tracing
ACM SIGGRAPH 2005 Papers
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects
GI '05 Proceedings of Graphics Interface 2005
Interactive rendering of caustics using interpolated warped volumes
GI '05 Proceedings of Graphics Interface 2005
All-frequency relighting of glossy objects
ACM Transactions on Graphics (TOG)
Statistical acceleration for animated global illumination
ACM SIGGRAPH 2006 Papers
Direct-to-indirect transfer for cinematic relighting
ACM SIGGRAPH 2006 Papers
Rendering hair with global illumination
ACM SIGGRAPH 2006 Research posters
Interactive Approximate Rendering of Reflections, Refractions, and Caustics
IEEE Transactions on Visualization and Computer Graphics
Comparative Visualization for Wave-based and Geometric Acoustics
IEEE Transactions on Visualization and Computer Graphics
A rapid hierarchical rendering technique for translucent materials
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Photon mapping on programmable graphics hardware
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Caustics Mapping: An Image-Space Technique for Real-Time Caustics
IEEE Transactions on Visualization and Computer Graphics
Packet-based whitted and distribution ray tracing
GI '07 Proceedings of Graphics Interface 2007
Key Point Subspace Acceleration and soft caching
ACM SIGGRAPH 2007 papers
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Light field propagation and rendering on the GPU
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Lattice-Based Volumetric Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Listener-based Analysis of Surface Importance for Acoustic Metrics
IEEE Transactions on Visualization and Computer Graphics
Visualization of Cosmological Particle-Based Datasets
IEEE Transactions on Visualization and Computer Graphics
Reducing Photon-Mapping Bandwidth by Query Reordering
IEEE Transactions on Visualization and Computer Graphics
Animation of ice melting phenomenon based on thermodynamics with thermal radiation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Technical Section: Efficient reuse of paths for random walk radiosity
Computers and Graphics
Interactive relighting of dynamic refractive objects
ACM SIGGRAPH 2008 papers
A meshless hierarchical representation for light transport
ACM SIGGRAPH 2008 papers
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH Asia 2008 papers
Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming
Proceedings of the 2nd International Conference on Fun and Games
ACM SIGGRAPH 2009 papers
International Journal of Remote Sensing
Hardware-accelerated global illumination by image space photon mapping
Proceedings of the Conference on High Performance Graphics 2009
Micro-rendering for scalable, parallel final gathering
ACM SIGGRAPH Asia 2009 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
Automatic bounding of programmable shaders for efficient global illumination
ACM SIGGRAPH Asia 2009 papers
GPU-based refraction and caustics rendering on depth textures
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Autonomous Lighting Agents in Photon Mapping
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Simulation and visualization of indoor-acoustics for robot control
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Efficient irradiance normal mapping
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Real-time caustics in dynamic scenes with multiple directional lights
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Edge-avoiding À-Trous wavelet transform for fast global illumination filtering
Proceedings of the Conference on High Performance Graphics
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Sample-space bright spots removal using density estimation
Proceedings of Graphics Interface 2011
Real-time diffuse global illumination using radiance hints
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Robust adaptive photon tracing using photon path visibility
ACM Transactions on Graphics (TOG)
Interactively rendering dynamic caustics on GPU
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
An efficient photon mapping algorithm for rendering light-emitting fluids
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Reconstructing the indirect light field for global illumination
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Reflectance model for diffraction
ACM Transactions on Graphics (TOG)
Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination
Computer Graphics Forum
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Stochastic Progressive Photon Mapping for Dynamic Scenes
Computer Graphics Forum
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
A path space extension for robust light transport simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Simulating caustics due to liquid-solid interface menisci
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Table-driven adaptive importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Improved stochastic progressive photon mapping with metropolis sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Realtime caustics using distributed photon mapping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An irradiance atlas for global illumination in complex production scenes
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient and accurate rendering of complex light sources
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Multi-image based photon tracing for interactive global illumination of dynamic scenes
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Ray maps for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Out of core photon-mapping for large buildings
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reflected and transmitted irradiance from area sources using vertex tracing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Path differentials and applications
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive out-of-core texturing with point-sampled textures
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A Significance Cache for Accelerating Global Illumination
Computer Graphics Forum
Visualization for the Physical Sciences
Computer Graphics Forum
Recent advances in physically-based appearance modeling of cloth
SIGGRAPH Asia 2012 Courses
Hybrid ray tracing and path tracing of Bezier surfaces using a mixed hierarchy
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
Toward practical real-time photon mapping: efficient GPU density estimation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Fast light-map computation with virtual polygon lights
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Adaptive progressive photon mapping
ACM Transactions on Graphics (TOG)
Performance improvement of physically based spectral rendering using stochastic sampling
CCIW'13 Proceedings of the 4th international conference on Computational Color Imaging
An FPGA acceleration for the kd-tree search in photon mapping
ARC'13 Proceedings of the 9th international conference on Reconfigurable Computing: architectures, tools, and applications
Interactive bivariate mode trees for visual structure analysis
Proceedings of the 27th Spring Conference on Computer Graphics
ACM Transactions on Graphics (TOG)
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
Automatic vectorization of tree traversals
PACT '13 Proceedings of the 22nd international conference on Parallel architectures and compilation techniques
State of the art in photon density estimation
SIGGRAPH Asia 2013 Courses
Special Section on CAD/Graphics 2013: Adaptive importance photon shooting technique
Computers and Graphics
Photon beam diffusion: a hybrid Monte Carlo method for subsurface scattering
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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