SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Graphics Gems II
Interactive Visualization of Complex Real-World Light Sources
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Precomputed shadow fields for dynamic scenes
ACM SIGGRAPH 2005 Papers
Consistent interactive augmentation of live camera images with correct near-field illumination
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Relighting with real incident light source
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
A Basis Illumination Approach to BRDF Measurement
International Journal of Computer Vision
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Shadow removal in gradient domain
ICIAR'05 Proceedings of the Second international conference on Image Analysis and Recognition
Free form incident light fields
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Efficient and accurate rendering of complex light sources
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Interactive illumination with coherent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Interactive image based relighting with physical light acquisition
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
The shading probe: fast appearance acquisition for mobile AR
SIGGRAPH Asia 2013 Technical Briefs
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Realistic image synthesis requires both complex and realistic models of real-world light sources and efficient rendering algorithms to deal with them. In this paper, we describe a processing pipeline for dealing with complex light sources from acquisition to global illumination rendering. We carefully design optical filters to guarantee high precision measurements of real-world light sources. We discuss two practically feasible setups that allow us to measure light sources with different characteristics. Finally, we introduce an efficient importance sampling algorithm for our representation that can be used, for example, in conjunction with Photon Maps.