Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
A Simple Layered RGB BRDF Model
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Shadow matting and compositing
ACM SIGGRAPH 2003 Papers
Accurate light source acquisition and rendering
ACM SIGGRAPH 2003 Papers
Coefficient color constancy
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Learning to Detect Natural Image Boundaries Using Local Brightness, Color, and Texture Cues
IEEE Transactions on Pattern Analysis and Machine Intelligence
Simultaneous structure and texture image inpainting
IEEE Transactions on Image Processing
Shadow removal in sole outdoor image
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Hi-index | 0.00 |
Shadow removal is of significance in computer vision. Shadow usually adheres to texture, and it is difficult to decouple shadow from texture without any assumptions. In this paper, we suppose that the texture beneath shadow should bear the similar patterns, which makes the problem of simultaneously recovering the reflectance and light attenuation factor solvable with sole image. A novel shadow removal method is proposed, which is fulfilled by complementing the lost radiance in shadow region. Experiments show that our proposed approach could maintain the texture structure and the coherent lighting with the intact region.