Interactive Visualization of Complex Real-World Light Sources

  • Authors:
  • Xavier Granier;Michael Goesele;Wolfgang Heidrich;Hans-Peter Seidel

  • Affiliations:
  • -;-;-;-

  • Venue:
  • PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 2003

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Abstract

Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.