Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
The reference model for computer graphics
IEEE Computer Graphics and Applications
Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Applications of world projections
Proceedings on Graphics Interface '86/Vision Interface '86
Shading models for point and linear sources
ACM Transactions on Graphics (TOG)
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Rendering CSG models with a ZZ-buffer
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time programmable shading
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
The design and analysis of a cache architecture for texture mapping
Proceedings of the 24th annual international symposium on Computer architecture
Fast calculation of soft shadow textures using convolution
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Computing exact shadow irradiance using splines
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Shadow volume reconstruction from depth maps
ACM Transactions on Graphics (TOG)
Efficient image-based methods for rendering soft shadows
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Texture-based visibility for efficient lighting simulation
ACM Transactions on Graphics (TOG)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Distributed rendering of interactive soft shadows
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Approximate soft shadows on arbitrary surfaces using penumbra wedges
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Forward area light map projection
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
Realistic Rendering and Animation of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
BMRT: a global illumination implementation of the RenderMan standard
Journal of Graphics Tools
Distributed rendering of interactive soft shadows
Parallel Computing - Parallel graphics and visualisation
COMPCON '96 Proceedings of the 41st IEEE International Computer Conference
Interactive shadow generation in complex environments
ACM SIGGRAPH 2003 Papers
A geometry-based soft shadow volume algorithm using graphics hardware
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Penumbra maps: approximate soft shadows in real-time
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Rendering fake soft shadows with smoothies
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive Visualization of Complex Real-World Light Sources
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Geometric clipping using boolean textures
VIS '93 Proceedings of the 4th conference on Visualization '93
Virtual reality performance for virtual geometry
VIS '94 Proceedings of the conference on Visualization '94
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
Real-time reflection on moving vehicles in urban environments
Proceedings of the ACM symposium on Virtual reality software and technology
Visualizing reality in an augmented virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A Method to Generate Soft Shadows Using a Layered Depth Image and Warping
IEEE Transactions on Visualization and Computer Graphics
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
ACM SIGGRAPH 2005 Papers
Soft shadow volumes for ray tracing
ACM SIGGRAPH 2005 Papers
Soft shadows from extended light sources with penumbra deep shadow maps
GI '05 Proceedings of Graphics Interface 2005
GPU friendly, anti-aliased, soft shadow mapping
Proceedings of the 21st spring conference on Computer graphics
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Splatting indirect illumination
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time watercolor illustrations of plants using a blurred depth test
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Parallel-split shadow maps for large-scale virtual environments
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Generalized linear perspective shadow map reparameterization
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Practical implementation of dual paraboloid shadow maps
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Shadow map bias cone and improved soft shadows: Disney bonus section
ACM SIGGRAPH 2006 Courses
Artist-directable real-time rain rendering in city environments
ACM SIGGRAPH 2006 Courses
Percentage-closer soft shadows
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Enhancing X3D for advanced MR appliances
Proceedings of the twelfth international conference on 3D web technology
Proceedings of the 2007 symposium on Interactive 3D graphics and games
GI '07 Proceedings of Graphics Interface 2007
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
Realistic soft shadows by penumbra-wedges blending
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Resolution-matched shadow maps
ACM Transactions on Graphics (TOG)
Technical Section: Efficient reuse of paths for random walk radiosity
Computers and Graphics
Reconstructable geometry shadow maps
Proceedings of the 2008 symposium on Interactive 3D graphics and games
GI '08 Proceedings of graphics interface 2008
Quality scalability of soft shadow mapping
GI '08 Proceedings of graphics interface 2008
GI '08 Proceedings of graphics interface 2008
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
Logarithmic perspective shadow maps
ACM Transactions on Graphics (TOG)
Sub-pixel data fusion and edge-enhanced distance refinement for 2D/3D images
International Journal of Intelligent Systems Technologies and Applications
Sub-pixel data fusion and edge-enhanced distance refinement for 2D/3D images
International Journal of Intelligent Systems Technologies and Applications
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
RenderAnts: interactive Reyes rendering on GPUs
ACM SIGGRAPH Asia 2009 papers
Finding feasible mold parting directions using graphics hardware
Computer-Aided Design
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Bilateral Filtered Shadow Maps
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
ACM SIGGRAPH ASIA 2009 Courses
Spatio-temporal upsampling on the GPU
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Video quality assessment for computer graphics applications
ACM SIGGRAPH Asia 2010 papers
Research on shadow map based shadow generation
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Real-time stochastic rasterization on conventional GPU architectures
Proceedings of the Conference on High Performance Graphics
Colored stochastic shadow maps
I3D '11 Symposium on Interactive 3D Graphics and Games
Light space cascaded shadow maps algorithm for real time rendering
Journal of Computer Science and Technology - Special issue on natural language processing
Visual acceptance evaluation of soft shadow algorithms for virtual TV studios
Proceedings of the 13th International Conference on Humans and Computers
Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D
Proceedings of the 16th International Conference on 3D Web Technology
Proceedings of the 2011 SIGGRAPH Asia Conference
Making faces: Eve Online's new portrait rendering
ACM SIGGRAPH 2011 Talks
Shadow map filtering with Gaussian shadow maps
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Antialiasing recovery for edit propagation
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Rectilinear texture warping for fast adaptive shadow mapping
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Finding mold-piece regions using computer graphics hardware
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Antialiased shadow algorithms for game rendering
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
An efficient method for rendering detailed soft shadow
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
Computer Graphics Forum
ACM SIGGRAPH 2012 Courses
Sparse PDF maps for non-linear multi-resolution image operations
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Geometry-aware framebuffer level of detail
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Fast soft self-shadowing on dynamic height fields
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Light space perspective shadow maps
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A self-shadow algorithm for dynamic hair using density clustering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An efficient hybrid shadow rendering algorithm
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Packet-based hierarchal soft shadow mapping
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Fast global illumination on dynamic height fields
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Interactive, multiresolution image-space rendering for dynamic area lighting
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Multi-image based photon tracing for interactive global illumination of dynamic scenes
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Towards interactive photorealistic rendering of indoor scenes: a hybrid approach
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Shadow penumbras for complex objects by depth-dependent filtering of multi-layer depth images
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Pixel-correct shadow maps with temporal reprojection and shadow test confidence
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Interactive illumination with coherent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Physically based real-time translucency for leaves
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Soft shadows by ray tracing multilayer transparent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Incremental instant radiosity for real-time indirect illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
An efficient multi-view rasterization architecture
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Warping and partitioning for low error shadow maps
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Real-time soft shadow mapping by backprojection
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
GPU-based ray-casting of quadratic surfaces
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Isosurface ambient occlusion and soft shadows with filterable occlusion maps
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
VEA 2012: Efficient antialiased edit propagation for images and videos
Computers and Graphics
A multipurpose hardware shader
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
The pixelflow texture and image subsystem
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
High resolution sparse voxel DAGs
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Technical Section: Smooth shadow boundaries with exponentially warped Gaussian filtering
Computers and Graphics
Imperfect voxelized shadow volumes
Proceedings of the 5th High-Performance Graphics Conference
ACM SIGGRAPH 2013 Courses
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Exponential soft shadow mapping
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
Hi-index | 0.00 |
We present a solution to the aliasing problem for shadow algorithms that use depth maps. The solution is based on a new filtering technique called percentage closer filtering. In addition to antialiasing, the improved algorithm provides soft shadow boundaries that resemble penumbrae. We describe the new algorithm in detail, demonstrate the effects of its parameters, and analyze its performance.