Rendering antialiased shadows with depth maps

  • Authors:
  • William T. Reeves;David H. Salesin;Robert L. Cook

  • Affiliations:
  • Pixar, San Rafael, CA;Pixar, San Rafael, CA;Pixar, San Rafael, CA

  • Venue:
  • SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
  • Year:
  • 1987

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Abstract

We present a solution to the aliasing problem for shadow algorithms that use depth maps. The solution is based on a new filtering technique called percentage closer filtering. In addition to antialiasing, the improved algorithm provides soft shadow boundaries that resemble penumbrae. We describe the new algorithm in detail, demonstrate the effects of its parameters, and analyze its performance.