Soft textured shadow volume

  • Authors:
  • Vincent Forest;Loïc Barthe;Gaël Guennebaud;Mathias Paulin

  • Affiliations:
  • University of Toulouse IRIT-CNRS, France;University of Toulouse IRIT-CNRS, France;INRIA Bordeaux, France;University of Toulouse IRIT-CNRS, France

  • Venue:
  • EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
  • Year:
  • 2009

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Abstract

Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, object-based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object-based soft shadow algorithms. This results in unified object-based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes.