Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
IEEE Computer Graphics and Applications
ERIT: a collection of efficient and reliable intersection tests
Journal of Graphics Tools
Parallel ray tracing on a chip
Practical parallel rendering
Cost-driven octree construction schemes: an experimental study
Proceedings of the nineteenth annual symposium on Computational geometry
Exploiting Program Branch Probabilities in Hardware Compilation
IEEE Transactions on Computers
Realtime ray tracing of dynamic scenes on an FPGA chip
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Ray tracing animated scenes using coherent grid traversal
ACM SIGGRAPH 2006 Papers
Fast GPU ray tracing of dynamic meshes using geometry images
GI '06 Proceedings of Graphics Interface 2006
Traversal fields for ray tracing dynamic scenes
Proceedings of the ACM symposium on Virtual reality software and technology
A framework for bounded-time collision detection in haptic interactions
Proceedings of the ACM symposium on Virtual reality software and technology
ACM SIGGRAPH 2006 Courses
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Use of hardware Z-buffered rasterization to accelerate ray tracing
Proceedings of the 2007 ACM symposium on Applied computing
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
B-KD trees for hardware accelerated ray tracing of dynamic scenes
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Journal of Parallel and Distributed Computing
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Fast non-linear projections using graphics hardware
Proceedings of the 2008 symposium on Interactive 3D graphics and games
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Accurate and precise 2D-3D registration based on X-ray intensity
Computer Vision and Image Understanding
Journal of Computational Physics
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
A parallel algorithm for construction of uniform grids
Proceedings of the Conference on High Performance Graphics 2009
Efficient ray traced soft shadows using multi-frusta tracing
Proceedings of the Conference on High Performance Graphics 2009
Real-Time Ray Tracing with CUDA
ICA3PP '09 Proceedings of the 9th International Conference on Algorithms and Architectures for Parallel Processing
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Technical section: Point in solid strategies
Computers and Graphics
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
A 4-layer flexible virtual hand model for haptic interaction
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
A robust segment/triangle intersection algorithm for interference tests. Efficiency study
Computational Geometry: Theory and Applications
An efficient intersection algorithm design of ray tracing for many-core graphics processors
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
Fast ray-triangle intersection computation using reconfigurable hardware
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Population-based fitting of medial shape models with correspondence optimization
IPMI'07 Proceedings of the 20th international conference on Information processing in medical imaging
MICCAI'07 Proceedings of the 10th international conference on Medical image computing and computer-assisted intervention - Volume Part I
A novel method for cloth-body collision detection
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
View-dependent geometry coding of 3D scenes
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
A framework for virtual hand haptic interaction
Transactions on edutainment IV
TEXNH trees: a new course in data structures
Proceedings of the 42nd ACM technical symposium on Computer science education
Ray casting using a roped BVH with CUDA
Proceedings of the 25th Spring Conference on Computer Graphics
Naive ray-tracing: A divide-and-conquer approach
ACM Transactions on Graphics (TOG)
T&I engine: traversal and intersection engine for hardware accelerated ray tracing
Proceedings of the 2011 SIGGRAPH Asia Conference
Tetra-trees properties in graphic interaction
Graphical Models
ACCV'10 Proceedings of the 2010 international conference on Computer vision - Volume part II
A texture-based direct-touch interaction system for 3D woven cultural property exhibition
ACCV'10 Proceedings of the 2010 international conference on Computer vision - Volume part II
Human foot modeling towards footwear design
Computer-Aided Design
Global and local shape analysis of the hippocampus based on level-of-detail representations
CIS'04 Proceedings of the First international conference on Computational and Information Science
Segmenting free-form 3d objects by a function representation in spherical coordinates
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
Trajectory-Based grasp interaction for virtual environments
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Generic-model based human-body modeling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
3D active shape models using gradient descent optimization of description length
IPMI'05 Proceedings of the 19th international conference on Information Processing in Medical Imaging
Interactive rembrandt lighting design
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Shallow bounding volume hierarchies for fast SIMD ray tracing of incoherent rays
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Streamed ray tracing of single rays on the cell processor
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
gkDtree: A group-based parallel update kd-tree for interactive ray tracing
Journal of Systems Architecture: the EUROMICRO Journal
An energy and bandwidth efficient ray tracing architecture
Proceedings of the 5th High-Performance Graphics Conference
New iterative ray-traced collision detection algorithm for GPU architectures
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Coverage quality and smoothness criteria for online view selection in a multi-camera network
ACM Transactions on Sensor Networks (TOSN)
GPU ray tracing: comparative study on ray-triangle intersection algorithms
Transactions on Computational Science XIX
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