Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Optimized Implementation of Ray Tracing on Cell Broadband Engine
MUE '08 Proceedings of the 2008 International Conference on Multimedia and Ubiquitous Engineering
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
A parallel algorithm for construction of uniform grids
Proceedings of the Conference on High Performance Graphics 2009
Ray tracing on a cell cluster for virtual environments
Proceedings of the 2009 Computer Graphics International Conference
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Instant ray tracing: the bounding interval hierarchy
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Hi-index | 0.00 |
In this paper we present an approach to efficiently trace single rays on the Cell Processor, instead of using ray packets. To benefit from the performance of this processor, a data structure is chosen which allows traversal without excessive accesses to main memory. Together with careful optimization for SIMD processing, a performance comparable to a packet based ray tracer, running on the same hardware, is achieved. In special cases, when the coherency of the traced rays get very low, it even outperforms the packet based approach.