Ray tracing on a cell cluster for virtual environments

  • Authors:
  • Florian Bingel;Florian Mannuß;André Hinkenjann

  • Affiliations:
  • Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, Germany;Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, Germany;Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, Germany

  • Venue:
  • Proceedings of the 2009 Computer Graphics International Conference
  • Year:
  • 2009

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Abstract

We present an interactive system that uses ray tracing as a rendering technique. The system consists of a modular Virtual Reality framework and a cluster-based ray tracing rendering extension running on a number of Cell Broadband Engine-based servers. The VR framework allows for loading rendering plugins at runtime. By using this combination it is possible to simulate interactively effects from geometric optics, like correct reflections and refractions.