I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Open Scene Graph A: Introduction, B: Examples and Applications
VR '04 Proceedings of the IEEE Virtual Reality 2004
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
Introduction to the cell multiprocessor
IBM Journal of Research and Development - POWER5 and packaging
Real-time Ray Tracing through the Eyes of a Game Developer
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
Instant ray tracing: the bounding interval hierarchy
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Towards better quality in virtual environments
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
An efficient parallel architecture for ray-tracing
Analog Integrated Circuits and Signal Processing
Streamed ray tracing of single rays on the cell processor
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Journal of Systems Architecture: the EUROMICRO Journal
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We present an interactive system that uses ray tracing as a rendering technique. The system consists of a modular Virtual Reality framework and a cluster-based ray tracing rendering extension running on a number of Cell Broadband Engine-based servers. The VR framework allows for loading rendering plugins at runtime. By using this combination it is possible to simulate interactively effects from geometric optics, like correct reflections and refractions.