The human agent virtual environment
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
E-tree: emotionally driven augmented reality art
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Enclosed Five-Wall Immersive Cabin
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
An affective model of user experience for interactive art
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
E-Tree: affective interactive art
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Experiential learning in vehicle dynamics education via motion simulation and interactive gaming
International Journal of Computer Games Technology - Game Technology for Training and Education
Comparison of three motion cueing algorithms for curve driving in an urban environment
Presence: Teleoperators and Virtual Environments
Ray tracing on a cell cluster for virtual environments
Proceedings of the 2009 Computer Graphics International Conference
Simulation of flexible tubes in VR
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
A realistic augmented reality racing game using a depth-sensing camera
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Culling an object hierarchy to a frustum hierarchy
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Realistic lighting simulation for interactive VR applications
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Real-time kd-tree based importance sampling of environment maps
Proceedings of the 28th Spring Conference on Computer Graphics
Lazy incremental computation for efficient scene graph rendering
Proceedings of the 5th High-Performance Graphics Conference
A new AR authoring tool using depth maps for industrial procedures
Computers in Industry
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