A realistic augmented reality racing game using a depth-sensing camera

  • Authors:
  • Adrian Clark;Thammathip Piumsomboon

  • Affiliations:
  • University of Canterbury, Christchurch, New Zealand;University of Canterbury, Christchurch, New Zealand

  • Venue:
  • Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
  • Year:
  • 2011

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Abstract

As augmented reality (AR) applications become more common, users are expecting increasingly sophisticated experiences combining impressive visuals, interaction, and awareness of the environment. Existing technology capable of understanding user interaction and the environment is often expensive or restrictive. However the newly released Microsoft Kinect provides researchers with a low cost and widely available real time depth sensor. In this paper, we investigate using the Kinect as a means to give AR applications an understanding of the three-dimensional (3D) environment they are operating in, and support new ways for the user to interact with virtual content in a natural and intuitive way.