Proceedings of the 23rd Australian Computer-Human Interaction Conference
Augmented reality micromachines
SIGGRAPH Asia 2011 Emerging Technologies
A realistic augmented reality racing game using a depth-sensing camera
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Demonstrating Maori Haka with kinect and nao robots
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era
Proceedings of the 2012 Virtual Reality International Conference
Towards skeleton biometric identification using the microsoft kinect sensor
Proceedings of the 28th Annual ACM Symposium on Applied Computing
Recognizing hand gestures using the weighted elastic graph matching (WEGM) method
Image and Vision Computing
HEGM: A hierarchical elastic graph matching for hand gesture recognition
Pattern Recognition
Hi-index | 4.10 |
Kinect Identity, a key component of Microsoft's Kinect for the Xbox 360, combines multiple technologies and careful user interaction design to achieve the goal of recognizing and tracking player identity.