A study on video browsing strategies
A study on video browsing strategies
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Proxemic interactions: the new ubicomp?
interactions
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Proxemic interaction: designing for a proximity and orientation-aware environment
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As more electronic devices enter the living room, there is a need to explore new ways to provide seamless interaction with them over a range of different distances. In this paper we describe a proximity-based interface that allows users to interact with screen content both within arm's length and at a distance. To support such a wide interaction range we combine speech and gesture input with a secondary display, and have the interface change dynamically depending on the user proximity. We conducted a user evaluation of our prototype system and found that users were impressed with the away from screen interfaces, and believed that changing the interface based on proximity would be useful for larger displays. We present the lessons learned and discuss directions for future research.