Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Multi-layer interaction for digital tables
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Lean and zoom: proximity-aware user interface and content magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
3D user interface combining gaze and hand gestures for large-scale display
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Interaction with 3D models on large displays using 3D input techniques
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
A comparison of ray pointing techniques for very large displays
Proceedings of Graphics Interface 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
3D remote interface for smart displays
CHI '11 Extended Abstracts on Human Factors in Computing Systems
From dance to touch: movement qualities for interaction design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Proceedings of the 2012 International Symposium on Pervasive Displays
Collaboration meets interactive surfaces: walls, tables, tablets, and phones
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Hi-index | 0.00 |
Large-scale displays require new interaction techniques because of their physical size. There are technologies that tackle the problem of interaction with such devices by providing natural interaction to larger surfaces. We argue, however, that large-scale displays offer physical freedom that is not yet being applied to interaction. To better understand how distance affects user interaction, we present a comparative study of interaction metaphors for large-scale displays. We present three metaphors: Grab, Point and Mouse. The metaphors were included in our tests as we felt that each would be more suited to a specific distance: this is the focus of our tests. We then asked the users to solve a puzzle using those metaphors from different distances. We discovered that the point metaphor achieves better results on all tests. However, there is evidence that grab and mouse remain valid for specific tasks.