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CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video as a technology for informal communication
Communications of the ACM
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
An Evaluation of Two Input Devices for Remote Pointing
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
The Aquarium: A Novel User Interface Metaphor for Large, Online Stores
DEXA '00 Proceedings of the 11th International Workshop on Database and Expert Systems Applications
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
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Proceedings of the 2004 symposium on Eye tracking research & applications
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
Visual tracking of bare fingers for interactive surfaces
Proceedings of the 17th annual ACM symposium on User interface software and technology
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
The Large-Display User Experience
IEEE Computer Graphics and Applications
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Sensemble: a wireless, compact, multi-user sensor system for interactive dance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Designing an adaptive multimedia interactive to support shared learning experiences
ACM SIGGRAPH 2006 Educators program
Ninja cursors: using multiple cursors to assist target acquisition on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Rake cursor: improving pointing performance with concurrent input channels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparative study of interaction metaphors for large-scale displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Pendaphonics: an engaging tangible pendulum-based sonic interaction experience
Proceedings of the 8th International Conference on Interaction Design and Children
Analysis of pointing tasks on a white board
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Informing design by recording tangible interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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This paper presents the design and evaluation of two interaction techniques used to navigate into large data collection displayed on a large output space while based on manipulations of a small physical artefact. The first technique exploits the spatial position of a digital camera and the second one uses its tactile screen. User experiments have been conducted to study and compare the both techniques, with regards to users' performance and satisfaction. Results establish that Tactile technique is more efficient than Tangible technique for easy pointing tasks while Tangible technique is better for hardest pointing tasks. In addition, users' feedback shows that they prefer to use the tangible camera, which requires fewer skills.