From timesharing to the sixth generation: the development of human-computer interaction. Part I
International Journal of Man-Machine Studies
Seven plus or minus two central issues in human-computer interaction
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Strategies for encouraging successful adoption of office communication systems
ACM Transactions on Information Systems (TOIS)
The communicative economy of the workgroup: multi-channel genres of communication
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Computer support for cooperative design (invited paper)
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Artifact as theory-nexus: hermeneutics meets theory-based design
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drama and personality in user interface design
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Innovation in user interface development: obstacles and opportunities
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The case against user interface consistency
Communications of the ACM
Socializing the human-computer environment
Socializing the human-computer environment
Why good engineers (sometimes) create bad interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing organizational interfaces
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Office procedure as practical action: models of work and system design
ACM Transactions on Information Systems (TOIS)
The Soul of a New Machine
An analysis of line numbering strategies in text editors
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Patterned prose for automatic specification generation
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Why good engineers (sometimes) create bad interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Interface: an evolving concept
Communications of the ACM - Special issue on graphical user interfaces
ASCW: an assistant for cooperative work
COCS '93 Proceedings of the conference on Organizational computing systems
Exploding the interface: experiences of a CSCW network
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Searching for unity among diversity: exploring the “interface” concept
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Developing a reflective model of collaborative systems
ACM Transactions on Computer-Human Interaction (TOCHI)
A framework for developing experience-based usability guidelines
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
Technomethodology: paradoxes and possibilities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The social-technical design circle
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
From Web press to Web pressure: multimedia representations and multimedia publishing
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
From workplace to development: what have we learned so far and where do we go?
GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
Workflow Systems: Occasions for Success and Failure
Computer Supported Cooperative Work
Network Community Design: A Social-Technical DesignCircle
Computer Supported Cooperative Work
In Our Image: Interface Design in the 1990s
IEEE MultiMedia
Beyond task completion: evaluation of affective components of use
The human-computer interaction handbook
Pattern-based support for interactive design in domestic settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Co-realisation: towards a principled synthesis of ethnomethodology and participatory design
Scandinavian Journal of Information Systems - Special issue on Ethnography and intervention
A new era in human computer interaction: the challenges of technology as a social proxy
Proceedings of the Latin American conference on Human-computer interaction
Patterns of cooperative interaction: Linking ethnomethodology and design
ACM Transactions on Computer-Human Interaction (TOCHI)
Refocusing the contextual turn: the forgotten construction of meaning at the interface
Proceedings of the third Nordic conference on Human-computer interaction
Interaction through negotiation
Proceedings of the third Nordic conference on Human-computer interaction
Taking technomethodology seriously: hybrid change in the ethnomethodology-design relationship
European Journal of Information Systems - Special issue: "Interpretive" approaches to information systems and computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-centered collaborative interaction
Proceedings of the 1st ACM international workshop on Human-centered multimedia
What should be automated?: The fundamental question underlying human-centered computing
Proceedings of the 1st ACM international workshop on Human-centered multimedia
The expanding focus of HCI: case culture
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
How Can I Help You? Call Centres, Classification Work and Coordination
Computer Supported Cooperative Work
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Public participation in proprietary software development through user roles and discourse
International Journal of Human-Computer Studies
FEATURE: What should be automated?
interactions - We must redesign professional design education for the 21st century
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploratory sequential data analysis: foundations
Human-Computer Interaction
On "Technomethodologyn";: foundational relationships between ethnomethodology and system design
Human-Computer Interaction
Analyzing human-computer interaction as distributed cognition: the resources model
Human-Computer Interaction
Future design mindful of the MoRAS
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
Taking stock of user interface history
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Human-Computer Interaction
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theme issue on social interaction and mundane technologies
Personal and Ubiquitous Computing
Review: Integrating cognitive load theory and concepts of human-computer interaction
Computers in Human Behavior
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Towards a theory of online social rights
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part I
Homework: putting interaction into the infrastructure
Proceedings of the 25th annual ACM symposium on User interface software and technology
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Community engagement for research: contextual design in rural CSCW system development
Proceedings of the 6th International Conference on Communities and Technologies
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
Wild in the Laboratory: A Discussion of Plans and Situated Actions
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Dead-Until-Touched: how digital icons can transform the way we interact with information
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
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This paper examines the evolution of the focus of user interface research and development from the first production of commercial computer systems in the 1950s through the present. The term “user interface” was not needed in the beginning, when most users were engineers and programmers; it may again become inappropriate when more applications are written for groups than for individuals. But there is a continuity to the outward movement of the computer's interface to its external environment, from hardware to software to increasingly higher-level cognitive capabilities and finally to social processes. As the focus shifts, the approaches to design and the skills required of practitioners changes. In this paper five foci or levels of development are identified. Most development today is positioned in the third level and considerable research is directed at the fourth. Some attention is now being given to the fifth: repositioning the interface in the work group or organization itself. Work at the different levels is not entirely independent, so establishing a comprehensive framework may enable us to position existing research and development efforts and plan future work more effectively.