Organization and learnability in computer languages
International Journal of Man-Machine Studies - Lecture notes in computer science Vol. 174
Designing for usability: key principles and what designers think
Communications of the ACM
Multilingual programming: Coordinating programs, user interfaces, on-line help and documentation
SIGDOC '85 Proceedings of the 4th annual international conference on Systems documentation
Designing in the dark: logics that compete with the user
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automating the design of graphical presentations of relational information
ACM Transactions on Graphics (TOG)
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Knowledge-based tools to promote shared goals and terminology between interface designers
ACM Transactions on Information Systems (TOIS)
Designing the user interface (videotape)
Designing the user interface (videotape)
Computer support for cooperative design (invited paper)
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
User interface design in large corporations: coordination and communication across disciplines
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Coordinating user interfaces for consistency
ACM SIGCHI Bulletin
Creating dynamic interaction techniques by demonstration
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
When does an abbreviation become a word? and related questions
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Formal Grammar and Human Factors Design of an Interactive Graphics System
IEEE Transactions on Software Engineering
Task-action grammars: a model of the mental representation of task languages
Human-Computer Interaction
Traditional dialogue design applied to modern user interfaces
Communications of the ACM - Special issue on simulation
The computer reaches out: the historical continuity of interface design
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why good engineers (sometimes) create bad interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A preferable look—APL in window-based environments
APL '90 Conference proceedings on APL 90: for the future
ITS: a tool for rapidly developing interactive applications
ACM Transactions on Information Systems (TOIS)
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Touchscreen field specification for public access database queries: let your fingers do the walking
CSC '90 Proceedings of the 1990 ACM annual conference on Cooperation
Assessing the usability of a user interface standard
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Information Systems (TOIS)
Action assignable graphics: a flexible human-computer interface design process
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interface: an evolving concept
Communications of the ACM - Special issue on graphical user interfaces
Challenges of HCI design and implementation
interactions
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a “front panel” for Unix: the evolution of a metaphor
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Creating computer-based work environments: an empirical study of Macintosh users
SIGCPR '96 Proceedings of the 1996 ACM SIGCPR/SIGMIS conference on Computer personnel research
Visual and Textual Consistency Checking Tools for Graphical User Interfaces
IEEE Transactions on Software Engineering
Workflow Systems: Occasions for Success and Failure
Computer Supported Cooperative Work
Internet interface design: e-commerce and the user
Internet management issues
Design Probes for Handheld and Ubiquitous Computing
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Web Site Interface Design: External and Internal Factors
OHS-6/SC-2 Proceedings of the 6th International Workshop and 2nd International Workshop on Open Hypertext Systems and Structural Computing
How does the design community think about design?
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Model-based heuristic evaluation of hypermedia usability
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Use-case components for interactive information systems
Science of Computer Programming - Special issue on new software composition concepts
Analyse empirique de l'inter-utilisabilité d'un service multisupport Web et téléphone
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
UNIFORM: automatically generating consistent remote control user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
User interface consistency across end-user applications: the effects on mental models
Journal of Management Information Systems - Special section: Managing virtual workplaces and teleworking with information technology
A classification of internet retail stores
International Journal of Electronic Commerce
Design for Usability: Process, Skills, and Tools
Information-Knowledge-Systems Management
Pictures at the ATM: exploring the usability of multiple graphical passwords
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Doing software development: occasions for automation and formalisation
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Systematic sources of suboptimal interface design in large product development organizations
Human-Computer Interaction
Development of text-editing skill: from semantic and syntactic mappings to procedures
Human-Computer Interaction
A Comprehensive Model of Usability
Engineering Interactive Systems
How to obey the 7 commandments for spoken dialogue?
ISDS '97 Interactive Spoken Dialog Systems on Bringing Speech and NLP Together in Real Applications
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Automating UI guidelines verification by leveraging pattern based UI and model based development
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Evaluating user interfaces with metaphors of human thinking
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Consistency priorities for multi-device design
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Consistency on multi-device design
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
A cooperative problem solving system for user interface design
AAAI'90 Proceedings of the eighth National conference on Artificial intelligence - Volume 1
A user's perspective of design for context-awareness
Proceedings of the 13th international conference on Ubiquitous computing
The user context and formal specification in interactive system design
FAC-FA'96 Proceedings of the 1996 BCS-FACS conference on Formal Aspects of the Human Computer Interface
Optimizing feature-access time through dynamic updates to application menu layout
ACM SIGSOFT Software Engineering Notes
Information Technology and Management
Hi-index | 48.23 |
Designers striving for user interface consistency can resemble Supreme Court justices trying to define pornography: each of us feels we know it when we see it, but people often disagree and a precise definition remains elusive. A close examination suggests that consistency is an unreliable guide and that designers would often do better to focus on users' work environments.