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Software—Practice & Experience
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Communications of the ACM
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Interacting with Computers
User interface design
Computers as theatre
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
The trouble with computers
A proper explanation when you need one
HCI '95 Proceedings of the HCI'95 conference on People and computers X
Toward an ethics of persuasive technology
Communications of the ACM
Usability Engineering
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AFIPS '71 (Fall) Proceedings of the November 16-18, 1971, fall joint computer conference
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In developing electronic gadgets, meters and oscilloscopes are used to probe into their workings, so that engineers can understand how they are behaving and how they can be improved. Analogously, this paper suggests a variety of conceptual probes that can be used to explore the process of design. The probes focus designers' attention onto successfully managing complexity and in coping with socio-economic influences on design practice in the real world.