GEDANKEN—a simple typeless language based on the principle of completeness and the reference concept
Communications of the ACM
Calgen - an interactive picture calculus generation system
Calgen - an interactive picture calculus generation system
THOR: a display based time sharing system
AFIPS '67 (Spring) Proceedings of the April 18-20, 1967, spring joint computer conference
Response time in man-computer conversational transactions
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Design Probes for Handheld and Ubiquitous Computing
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
ACM SIGCHI Bulletin
Understanding User Centred Design (UCD) for People with Special Needs
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
The design of 'idiot-proof' interactive programs
AFIPS '73 Proceedings of the June 4-8, 1973, national computer conference and exposition
Easy interactive access to batch image analysis software
AFIPS '81 Proceedings of the May 4-7, 1981, national computer conference
Vers la plénitude de l'expérience utilisateur
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Supportive Web Design for Users from Different Culture Origins in E-Commerce
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
User satisfaction from commercial web sites: The effect of design and use
Information and Management
USAB'11 Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health
Testing the robustness and performance of spatially consistent interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The 'feel' of an interactive system can be compared to the impressions generated by a piece of music. Both can only be experienced over a period of time. With either, the user must abstract the structure of the system from a sequence of details. Each may have a quality of 'naturalness' because successive actions follow a logically self-consistent pattern. Finally, a good composer can write a new pattern which will seem, after a few listenings, to be so natural the observer wonders why it was never done before.