Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Usability Engineering
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Applying Discount Usability Engineering
IEEE Software
Usability engineering methods for software developers
Communications of the ACM - Interaction design and children
Theory-based design for easily learned interfaces
Human-Computer Interaction
User engineering principles for interactive systems
AFIPS '71 (Fall) Proceedings of the November 16-18, 1971, fall joint computer conference
On Efficiency of Adaptation Algorithms for Mobile Interfaces Navigation
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Number of people required for usability evaluation: the 10±2 rule
Communications of the ACM
Chances of increasing youth health awareness through mobile wellness applications
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Discount user-centered e-health design: a quick-but-not-dirty method
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Storytelling for User Experience: Crafting Stories for Better Design
Storytelling for User Experience: Crafting Stories for Better Design
Hi-index | 0.00 |
In the Croatian e-Health system, client end applications for primary healthcare providers must undergo the process of official approval. This process is based on verifying both content and format of messages used in client software for data exchange with the central part of the integral information system. However, there are no formal specifications, nor design guidelines concerning usability and overall user experience. In this paper, we reveal a number of UI usability issues in existing client applications that represent the source of enlarged interaction burden and user displeasure when working with client software. Furthermore, we propose a UI lightweight prototype model, based on both conducted investigation and well known usability guidelines, adding the value of its potentiality for usage in the mobile domain. End users supported our model design, by emphasizing its simplicity and better usability, as well as by showing eagerness for prototype implementation for mobile devices such as smartphones and/or tablets.