The fuzzy felt ethnography—understanding the programming patterns of domestic appliances
Personal and Ubiquitous Computing
Guidelines for designing IT security management tools
Proceedings of the 2nd ACM Symposium on Computer Human Interaction for Management of Information Technology
Artifacts in design: representation, ideation, and process
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Discount user-centered e-health design: a quick-but-not-dirty method
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Heuristic evaluation of programming language features: two parallel programming case studies
Proceedings of the 3rd ACM SIGPLAN workshop on Evaluation and usability of programming languages and tools
USAB'11 Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health
The user in the loop: Enabling user participation for self-adaptive applications
Future Generation Computer Systems
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Usability engineering isn驴t just for the multimillion dollar companies with massive internal test labs. Jakob Nielsen, a distinguished engineer at SunSoft, relates how he and another designer (yes, a two-person project) employed low-cost, easily accessible techniques to perform several useful studies. The techniques, detailed in his recent book Usability Engineering (AP Professional, 1994), are virtually free of complex statistical methods, relying instead on simple observation and interpretation. Nielsen also joins me as coeditor of Interface beginning with this issue.驴 Bill Curtis