Chutney and relish: designing to augment the experience of shopping at a farmers' market
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
STORIFY: a tool to assist design teams in envisioning and discussing user experience
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Crafting user experiences by incorporating dramaturgical techniques of storytelling
Procedings of the Second Conference on Creativity and Innovation in Design
USAB'11 Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health
Informing user experience design about users: insights from practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Biometric storyboards: visualising game user research data
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Biometrics to improve methodologies on understanding player's gameplay experience
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Memory-storming: externalizing and sharing designers' personal experiences
Proceedings of the Designing Interactive Systems Conference
Measurement of momentary user experience in an automotive context
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
How to create a user experience story
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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We all use stories to communicate, explore, persuade, and inspire. In user experience, stories help us to understand our users, learn about their goals, explain our research, and demonstrate our design ideas. In this book, Quesenbery and Brooks teach you how to craft and tell your own unique stories to improve your designs. Testimonials "Stories facilitate a level of communication that is as close to telepathy as you can get. Kevin and Whitney guide you to use storytelling in `how to' scenarios so smoothly that you may never realize how far you leapfrogged ahead and never know the mistakes you didn't make because of this book. It's that good." Annette Simmons, author of The Story Factor "A very practical, readable survey of ways to use one of the world's oldest and most powerful transmedia formsstorytellingto increase the coherence and effectiveness of digital artifacts. Brooks and Quesenbery offer concrete strategies for creating a richer design process and more successful user experiences." Janet Murray, Director of Graduate Studies, Digital Media M.S./Ph.D. Program, Georgia Tech "Whitney and Kevin clearly articulate the power and effectiveness of storytelling for understanding users and communicating their real experiences to all project stakeholders. Their guidelines for integrating storytelling into user research and design have already given me new ways to help my clients better know their users and deliver great products and services. This is a reference I will be reaching for regularly." Karen Bachmann, Partner, Seascape Consulting "I have been tantalized by the power of the story to impact so many facets of the user experience process. The arrival of this thoughtful, actionable, and wide-ranging book is a glorious day! Steve Portigal, Principal, Portigal Consulting