Biometric storyboards: visualising game user research data

  • Authors:
  • Pejman Mirza-Babaei;Lennart Nacke;Geraldine Fitzpatrick;Gareth White;Graham McAllister;Nick Collins

  • Affiliations:
  • University of Sussex, Brighton, UK;University of Ontario Institute of Technology, Oshawa, Ontario, Canada;Vienna University of Technology, Vienna, Austria;University of Sussex, Brighton, UK;Player Research, Brighton, UK;University of Sussex, Brighton, UK

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

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Abstract

Player experience is difficult to evaluate and report, especially using quantitative methodologies in addition to observations and interviews. One step towards tying quantitative physiological measures of player arousal to player experience reports are Biometric Storyboards (BioSt). They can visualise meaningful relationships between a player's physiological changes and game events. This paper evaluates the usefulness of BioSt to the game industry. We presented the Biometric Storyboards technique to six game developers and interviewed them about the advantages and disadvantages of this technique.