Physiological responses to different WEB page designs
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence: Teleoperators and Virtual Environments
Measuring emotional valence to understand the user's experience of software
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Galvanic skin response (GSR) as an index of cognitive load
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Storytelling for User Experience: Crafting Stories for Better Design
Storytelling for User Experience: Crafting Stories for Better Design
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Due to the specific characteristics of video games most of the established HCI (Human-Computer Interaction) methods of user research cannot be used the same way for video games. To address this, the research project presented here adapts methods suited for empirical research on video games. This will be based on utilising player's physiological measures in conjunction with other user research methodologies such as observation, interview, think-aloud, heuristics and behavioural coding.