Affective computing
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Evaluation using cued-recall debrief to elicit information about a user's affective experiences
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Do physiological data relate to traditional usability indexes?
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Understanding users' experience of interaction
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye movements as indices for the utility of life-like interface agents: A pilot study
Interacting with Computers
International Journal of Human-Computer Studies
Design parameters of rating scales for web sites
ACM Transactions on Computer-Human Interaction (TOCHI)
Studying antecedents of emotional experiences in interactive contexts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making user engagement visible: a multimodal strategy for interactive media experience research
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Using subjective and physiological measures to evaluate audience-participating movie experience
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Facial Activation Control Effect (FACE)
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
A Multi-method Approach to the Assessment of Web Page Designs
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Consideration of Multiple Components of Emotions in Human-Technology Interaction
Affect and Emotion in Human-Computer Interaction
An Empirical Study of Bringing Audience into the Movie
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Fundamentals of physiological computing
Interacting with Computers
Psychophysiology as a Tool for HCI Research: Promises and Pitfalls
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
Measuring Cognitive Workload in Non-military Scenarios Criteria for Sensor Technologies
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
Measuring Mobile Emotions: Measuring the Impossible?
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Visual complexity of websites: Effects on users' experience, physiology, performance, and memory
International Journal of Human-Computer Studies
The effects of virtual characters on audiences' movie experience
Interacting with Computers
E-health system for coagulation function management by elderly people
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Display characteristics affect users' emotional arousal in 3D games
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Conference Internationale Francophone sur I'Interaction Homme-Machine
Identifying emotional states using keystroke dynamics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trust in human-computer interactions as measured by frustration, surprise, and workload
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
ACM Transactions on Applied Perception (TAP)
Recognizing, modeling, and responding to users' affective states
UM'05 Proceedings of the 10th international conference on User Modeling
Employing emotions to drive plot generation in a computer-based storyteller
Cognitive Systems Research
Biometrics to improve methodologies on understanding player's gameplay experience
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
LEMtool: measuring emotions in visual interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The physiological measurements as a critical indicator in users' experience evaluation
Proceedings of the 17th Panhellenic Conference on Informatics
Psychophysiological assessment tools for evaluation of learning technologies
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Hi-index | 0.00 |
Physiological indicators of arousal have long been known to be sensitive to mental events such as positive and negative emotion, changes in attention and changes in workload. It has therefore been suggested that human physiology might be of use in the evaluation of software usability. To this, there are two main approaches or paradigms: (i) comparisons of physiological readings across periods of time to indicate different arousal levels under different circumstances, and (ii) the detection of short-term (occurring in seconds) physiological changes in response to specific events. Both approaches involve methodological, analytical and interpretational difficulties. Also, the tight experimental controls usually adopted in psychophysiological experimentation can be at odds with the needs of applied usability testing. This paper reports initial investigations of these approaches and difficulties in the evaluation of software interfaces. From exploratory data, a preliminary model is proposed which combines the two paradigms for identifying significant HCI events. Explorations of the model within the context of a web-related task are then discussed. These explorations suggest techniques and procedures for applied usability testing, and the results point to ways in which physiological data may be informative about software usability. However, further investigations involving variations in task and procedure are required.