Spectral analysis of sinus arrhythmia: a measure of mental effort
Human Factors - Cognitive psychophysiology
Evaluating the thinking-aloud technique for use by computer scientists
Advances in human-computer interaction (vol. 3)
Playing together beats playing apart, especially for girls
CSCL '95 The first international conference on Computer support for collaborative learning
Affective computing
Heart rate variability: indicator of user state as an aid to human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Emotion & design: attractive things work better
interactions
Special Issue on Ubiquitous Games
Personal and Ubiquitous Computing
Psychophysiological indicators of the impact of media quality on users
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Supporting children's collaboration across handheld computers
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Affective gaming: measuring emotion through the gamepad
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Physiological responses to different WEB page designs
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Design and evaluation challenges of serious games
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Do physiological data relate to traditional usability indexes?
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Measuring emotional valence during interactive experiences: boys at video game play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A case-study of affect measurement tools for physical user interface design
GI '06 Proceedings of Graphics Interface 2006
Measuring emotional valence to understand the user's experience of software
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Galvanic skin response (GSR) as an index of cognitive load
CHI '07 Extended Abstracts on Human Factors in Computing Systems
aMAZEd: designing an affective social game for children
Proceedings of the 6th international conference on Interaction design and children
Stirring up experience through movement in game play: effects on engagement and social behaviour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotional response as a measure of human performance
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Influence of social setting on player experience of digital games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Mobile virtual communities research: a synthesis of current trends and a look at future perspectives
International Journal of Web Based Communities
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting
Proceedings of the 2nd International Conference on Fun and Games
Defining personas in games using metrics
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Facial expressions as game input with different emotional feedback conditions
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Supporting Team Members Evaluation in Software Project Environments
Proceedings of the 2008 conference on Collaborative Decision Making: Perspectives and Challenges
Measuring Naturalness during Close Encounters Using Physiological Signal Processing
IEA/AIE '09 Proceedings of the 22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems: Next-Generation Applied Intelligence
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Evaluating Human Computer Interaction through Self-rated Emotion
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Study on the change of physiological signals during playing body-controlled games
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Designing for human emotion: ways of knowing
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Display characteristics affect users' emotional arousal in 3D games
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Designing intergenerational play via enactive interaction, competition and acceleration
Personal and Ubiquitous Computing
Shared-screen social gaming with portable devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Using physiological signals to detect natural interactive behavior
Applied Intelligence
Sociable killers: understanding social relationships in an online first-person shooter game
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Sensing cognitive multitasking for a brain-based adaptive user interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combination: automated generation of puzzles with constraints
Proceedings of the 2011 ACM Symposium on Applied Computing
The affective triad: stimuli, questionnaires, and measurements
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
A game-based corpus for analysing the interplay between game context and player experience
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Personal and Ubiquitous Computing
Combiform: beyond co-attentive play, a combinable social gaming platform
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 25th annual ACM symposium on User interface software and technology
Exploring social interaction in co-located multiplayer games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology is challenging because success is not defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods are not sufficiently robust in this context. This paper describes an experiment designed to test the efficacy of physiological measures as evaluators of collaborative entertainment technologies. We found evidence that there is a different physiological response in the body when playing against a computer versus playing against a friend. These physiological results are mirrored in the subjective reports provided by the participants. We provide an initial step towards using physiological responses to objectively evaluate a user's experience with collaborative entertainment technology.