Facial expressions as game input with different emotional feedback conditions

  • Authors:
  • Michael Lankes;Stefan Riegler;Astrid Weiss;Thomas Mirlacher;Michael Pirker;Manfred Tscheligi

  • Affiliations:
  • ICT&S Center, Univ. Salzburg, Sigmund-Haffner-Gasse, Satzburg;ICT&S Center, Univ. Salzburg, Sigmund-Haffner-Gasse, Satzburg;ICT&S Center, Univ. Salzburg, Sigmund-Haffner-Gasse, Satzburg;ICT&S Center, Univ. Salzburg, Sigmund-Haffner-Gasse, Satzburg;ICT&S Center, Univ. Salzburg, Sigmund-Haffner-Gasse, Satzburg;ICT&S Center, Univ. Salzburg, Sigmund-Haffner-Gasse, Satzburg

  • Venue:
  • ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2008

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Abstract

We propose a game design approach that utilizes facial expressions as an input method under different emotional feedback configurations. A study was conducted in a shopping centre to assess our game "EmoFlowers" focusing on user experience and user effectiveness. The study revealed that interaction with a game via facial expression is perceived naturally, is easy to learn, and provides a positive user experience.